The
projects that I have done can be enumerated as follows: Please follow the links
for in-depth coverage
Master of Engineering Project, 3D Game Engine(C++, DirectX 9, Vertex Shaders / Pixel Shaders, 3D Studio Max)
Rigid Body Dynamics Using the Mass-Spring Model (C++, OpenGL)
Jungle Adventures, The Movie (Maya, MELScript)
Global Illumination Renderer using Monte Carlo techniques (Java)
MonteCarlo Renderer (C++ / OpenGl)
Blox, The Movie (3D Studio Max)
Deep Shadow Maps Implementation in Hardware (C++, DirectX 9, Vertex Shaders, Pixel Shaders)
Machine Learning Project (Support Vector Machines, Neural Networks, Decision Trees and K-Nearest Neighbours done in Shell Scripting, and Matlab)
Final
Year Project at Lucent Technologies - Project Management along with a Distributed Communication System(C, Win32 API)
Project
for an Automobile Showroom (C++)
Project
: Tetris
Project : DX-Ball
Project : NFS 0.1 (Yeah, the No-need for Speed)
Project : Snake
(C, C++ for DOS)
Project
: Pralay
This is my dream game which I hopefully would be able
to program one day. Click on the link to view the website that it dedicated
to the game (available offine via the same link).
Project
of an Inventory Management System
In this project I designed a Database System, (both backend and frontend) in
Access. Its complexity showed me how to write queries and reports and how to
derive maximum benefits from access. No download is avaliable since it is a
private access file.