Digital Fodder > PROJECTS


    Monte Carlo Using C++ / OpenGl

    The goal of this project was to implement a simple Monte Carlo System using OpenGl and C++. While this wasnt an entire raytracing program, it still outputs an irradiance map. Since it was coded in C++ / OpenGl, the code was optimized.

    The project involved building all the framework from scratch (the Vector Classes, the primitive classes) and finally outputting the array of floats using OpenGl.

    Features:

    Basic Monte-Carlo System
    Supports 1 light
    Supports Sphere and Axis Aligned Rectangle Primitives
    Outputs Irradiance Map

    Click on the images to enlarge



    Contact

    Venkat Krishnaraj
    venkat.krishnaraj@gmail.com
    Masters, Computer Science
    Cornell University