Venkat Krishnaraj, Shashidar Ette et al.; “Ubiquitous Communicator”;Technical Report; Lucent Technologies India; 2004
This is an official project report document that explains the entire software engineering process followed for Ubiquitous Communicator. It contains the Requirements Documents, Design Documents (UML, DFD's), Implementation Plan, Milestones and Screen shots of the final software.
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Written
a technical book titled "Game Programming" under the guidance
of Dr. Ragade whose most recent book is on Theory Of Computing.
I am in the process of publishing my own book with Pearson's India.
The
book is primarily aimed for a C programmer who wishes to understand the semantics
and issues regarding programming games. Using the experience I got from programming
4 games as part of my project, I wished to share the knowledge I gained so that
fellow programmers too could use my technique to simply game programming.
Written
an article on Current Anti-Piracy systems which appeared in a newsletter
of PIIT-Affiliated to Mumbai University.
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Written
an informal review of the game "Splinter Cell" from UBISOFT
which would be published in a future newsletter of PIIT.
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Written
an article on how MP3 works. The
target audience was the average reader who is interested in technology. This
was sent to all those who had subscribed to eduinfoline.com newsletter.
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Written
an informal review for a newsletter on the Mac G4 Cube. This was sent
to all those who had subscribed to eduinfoline.com newsletter.
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PAPERS
An
invention of an Anti-Piracy system which I named e-Police. e-Police
aims to stop software piracy without intruding on user privacy. Under the guidance
of Dr. Sharad Wagle, I completed the paper and am in the process of patenting
it. The invention's main focus is to stop piracy of all possible software systems
including software that is distributed online. The system could also be then
used to prevent the piracy of digital /analog media especially video. The system
is a combination of hardware/software and that's what makes it unique. The system
has been completely documented in the form of a book. The synopsis of this invention
can be viewed by clicking here. For further queries, you can
refer to my publication on current Anti-piracy systems given in the "PUBLICATIONS" section or you may drop in an email.
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An
informative paper on Graphic Processing Units. This paper explains
the principles of graphic generation and how the GPU's boost performance of the
graphics. The emphasis of the paper was on the underlying technology of GPU's
and also differentiated GPU's and traditional CPUs. While traditional CPUs can
perform complex computations, the main goal of GPU's is to be able to work on
huge amount of data by implementing a many stage pipeline and parallelism. Although
GPU's today are used to only power graphics, due to their capabilities with working
on huge volumes of data, their applications is almost infinite in the world
of future computing.
An
informative paper on Game Engines. This paper explains the role of
a game engine in the form of a graphics engine in the look and feel of a game.
Its primary emphasis is on the physics engine used along with other routines
that it must support. Also, certain fallacies with respect to current gaming
engines, along with a case study on the Rag-Doll physics engine has also been
covered.
An
informative paper on Playstation 3. This paper focuses on the technological
advances that Playstation 3 hopes to incorporate. The primary focus is on the
novel distributed computing feature that the new playstation will have along
with a explanation of the technology that they have patented for the same. The
paper also shows light on current gaming consoles and how they are very much
similar to normal computers.
A
research paper on Ubiquitous Computing. Ubiquitous Computing is an
innovation of AT&T which promises to be the future of networking. The key
device being the "bat", it shows how traditional networks can be abstracted
from the user. Some of these concepts, I used in my final year project with
Lucent Technologies, (hence I named it Ubiquitous Communicator). The paper first
shows ubiquitous computing and then I developed a software model for it using
"time-lined" based software. Although the software is purely hypothetical,
it fits the requirements of ubiquitous computing.
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An
informative paper on Quantum Computing. This paper first throws light
at the computing roadmap a few years from now and how possibly, mainly due to
the "binary" characteristic of digital data, we could reach computation
saturation with respect to VLSI. Then, it explains the theory behind Quantum computing and
throws light on how it would hypothetically work. Although not proven, quantum
computing if made possible could take computing to a new era.
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