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    Venkat Krishnaraj, Shashidar Ette et al.; “Ubiquitous Communicator”;Technical Report; Lucent Technologies India; 2004
    This is an official project report document that explains the entire software engineering process followed for Ubiquitous Communicator. It contains the Requirements Documents, Design Documents (UML, DFD's), Implementation Plan, Milestones and Screen shots of the final software.
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    Written a technical book titled "Game Programming" under the guidance of Dr. Ragade whose most recent book is on Theory Of Computing. I am in the process of publishing my own book with Pearson's India.

    The book is primarily aimed for a C programmer who wishes to understand the semantics and issues regarding programming games. Using the experience I got from programming 4 games as part of my project, I wished to share the knowledge I gained so that fellow programmers too could use my technique to simply game programming.

    Written an article on Current Anti-Piracy systems which appeared in a newsletter of PIIT-Affiliated to Mumbai University.
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    Written an informal review of the game "Splinter Cell" from UBISOFT which would be published in a future newsletter of PIIT.
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    Written an article on how MP3 works. The target audience was the average reader who is interested in technology. This was sent to all those who had subscribed to eduinfoline.com newsletter.
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    Written an informal review for a newsletter on the Mac G4 Cube. This was sent to all those who had subscribed to eduinfoline.com newsletter.
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    PAPERS

    An invention of an Anti-Piracy system which I named e-Police. e-Police aims to stop software piracy without intruding on user privacy. Under the guidance of Dr. Sharad Wagle, I completed the paper and am in the process of patenting it. The invention's main focus is to stop piracy of all possible software systems including software that is distributed online. The system could also be then used to prevent the piracy of digital /analog media especially video. The system is a combination of hardware/software and that's what makes it unique. The system has been completely documented in the form of a book. The synopsis of this invention can be viewed by clicking here. For further queries, you can refer to my publication on current Anti-piracy systems given in the "PUBLICATIONS" section or you may drop in an email.
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    An informative paper on Graphic Processing Units. This paper explains the principles of graphic generation and how the GPU's boost performance of the graphics. The emphasis of the paper was on the underlying technology of GPU's and also differentiated GPU's and traditional CPUs. While traditional CPUs can perform complex computations, the main goal of GPU's is to be able to work on huge amount of data by implementing a many stage pipeline and parallelism. Although GPU's today are used to only power graphics, due to their capabilities with working on huge volumes of data, their applications is almost infinite in the world of future computing.

    An informative paper on Game Engines. This paper explains the role of a game engine in the form of a graphics engine in the look and feel of a game. Its primary emphasis is on the physics engine used along with other routines that it must support. Also, certain fallacies with respect to current gaming engines, along with a case study on the Rag-Doll physics engine has also been covered.

    An informative paper on Playstation 3. This paper focuses on the technological advances that Playstation 3 hopes to incorporate. The primary focus is on the novel distributed computing feature that the new playstation will have along with a explanation of the technology that they have patented for the same. The paper also shows light on current gaming consoles and how they are very much similar to normal computers.

    A research paper on Ubiquitous Computing. Ubiquitous Computing is an innovation of AT&T which promises to be the future of networking. The key device being the "bat", it shows how traditional networks can be abstracted from the user. Some of these concepts, I used in my final year project with Lucent Technologies, (hence I named it Ubiquitous Communicator). The paper first shows ubiquitous computing and then I developed a software model for it using "time-lined" based software. Although the software is purely hypothetical, it fits the requirements of ubiquitous computing.
    VIEW SYNOPSIS PDF HERE

    An informative paper on Quantum Computing. This paper first throws light at the computing roadmap a few years from now and how possibly, mainly due to the "binary" characteristic of digital data, we could reach computation saturation with respect to VLSI. Then, it explains the theory behind Quantum computing and throws light on how it would hypothetically work. Although not proven, quantum computing if made possible could take computing to a new era.
    VIEW SYNOPSIS PDF HERE



    Contact

    Venkat Krishnaraj
    venkat.krishnaraj@gmail.com
    Masters, Computer Science
    Cornell University